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Effects of a mobile game-based English vocabulary learning app on learners' perceptions and learning performance: A case study of Taiwanese EFL learners

机译:基于移动游戏的英语词汇学习应用程序对学习者的感知和学习成绩的影响:以台湾EFL学习者为例

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Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and qualitative approaches to assess the effects of PHONE Words, a novel mobile English vocabulary learning app (application) designed with game-related functions (MEVLA-GF) and without game-related functions (MEVLA-NGF), on learners' perceptions and learning performance. During a four-week experiment, 20 sophomore students were randomly assigned to the experimental group with MEVLA-GF support or the control group with MEVLA-NGF support for English vocabulary learning. Analytical results show that performance in vocabulary acquisition and retention by the experimental group was significantly higher than that of the control group. Moreover, questionnaire results confirm that MEVLA-GF is more effective and satisfying for English vocabulary learning than MEVLA-NGF. Spearman rank correlation results show that involvement and dependence on gamified functions were positively correlated with vocabulary learning performance.
机译:许多研究表明,词汇量在学习英语作为外语(EFL)中起着关键作用。近年来,基于移动游戏的学习(MGBL)被认为是成功获取和保留知识的有希望的方案。因此,这项研究采用了一种混合方法,结合了定量和定性方法来评估PHONE Words的效果。PHONEWords是一款具有游戏相关功能(MEVLA-GF)且没有游戏相关功能的新颖的移动英语词汇学习应用程序(应用程序, MEVLA-NGF),关于学习者的看法和学习成绩。在一个为期四周的实验中,将20名大二学生随机分为实验组和MEVLA-GF支持组,而对照组采用MEVLA-NGF支持英语词汇学习。分析结果表明,实验组在词汇获取和保留方面的表现显着高于对照组。此外,问卷调查结果证实,MEVLA-GF比MEVLA-NGF对英语词汇学习更有效和更令人满意。 Spearman等级相关结果表明,参与和依赖游戏化功能与词汇学习成绩呈正相关。

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