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3-D Reconstruction of Human Body Shape From a Single Commodity Depth Camera

机译:单商品深度相机对人体形状的3D重建

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3-D human body reconstruction is an important research topic in computer vision. A 3-D human body model can be used in sports science, movie industry and personalized entertainment, especially virtual reality games. Most of depth-based 3-D reconstruction algorithms need multiple cameras surrounding the user and require the user to keep a specific pose strictly while capturing depth images. In this paper, we propose an algorithm to reconstruct the 3-D shape of human bodies using a single commodity depth camera. Our algorithm only needs two depth images of the front-facing and back-facing bodies. It also has strong operability since the proposed method is insensitive to the pose variations between the two depth images. We reconstruct 3-D shapes of front-facing and back-facing bodies from the two depth images, respectively, and stitch them together. We also propose a novel registration method, namely, “iterative mid-distance points,” which has fast convergence and robustness to the depth noise. The proposed method enables robust and easy-to-use human body reconstruction, and achieves higher accuracy than state-of-the-art methods.
机译:3-D人体重建是计算机视觉中的重要研究课题。 3-D人体模型可用于体育科学,电影业和个性化娱乐,尤其是虚拟现实游戏。大多数基于深度的3-D重建算法都需要用户周围的多个摄像头,并要求用户在捕获深度图像时严格保持特定姿势。在本文中,我们提出了一种使用单个商品深度相机重建人体3-D形状的算法。我们的算法仅需要正面和背面物体的两个深度图像。由于所提出的方法对两个深度图像之间的姿势变化不敏感,因此它还具有很强的可操作性。我们分别从两个深度图像中重建正面和背面物体的3D形状,并将它们缝合在一起。我们还提出了一种新颖的配准方法,即“迭代中距离点”,它对深度噪声具有快速收敛性和鲁棒性。所提出的方法能够实现健壮且易于使用的人体重建,并且比最新方法具有更高的准确性。

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