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Efficient Resource Allocation of Mobile Multi-View 3D Videos with Depth-Image-Based Rendering

机译:具有基于深度图像的渲染的移动多视图3D视频的有效资源分配

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Depth-Image-Based Rendering (DIBR) is a popular technology and enables the viewers to watch multi-view 3D videos via TV or smart phone. In this paper, we propose a game-theoretical framework over a multi-view and multi-video network where one server delivers multiple multi-view 3D videos to multiple viewers. In a mobile network, any individual viewers can subscribe to a video with any viewing angle within a specified viewing range in 3D-enabled mobile handsets. To facilitate efficient resource allocation for multi-view 3D videos, we formulate a new resource allocation problem, named Price-based 3D Viewing Range Control problem (PVRC), as a Stackelberg game in Game Theory, in which the server and the viewers are modeled as the leader and the followers, respectively, to jointly consider the revenue of the server and the utilities of the viewers. We analyze the price setting problem by investigating the Stackelberg equilibrium between the server and viewers. Simulation results demonstrate that compared to popular uniform-price setting, non-uniform pricing is an effective approach for reducing the difference of utilities among the viewers, effectively controlling the viewing ranges and avoiding starvation of the network resources to only few viewers. Moreover, we also derive the social optimum in the problem, and the simulation results show that the derived Stackelberg equilibrium is close to the social optimum.
机译:基于深度图像的渲染(DIBR)是一种流行的技术,使观众可以通过电视或智能手机观看多视图3D视频。在本文中,我们提出了一种基于多视图和多视频网络的游戏理论框架,其中一台服务器向多个观众提供多个多视图3D视频。在移动网络中,任何启用了3D功能的手机中,任何观看者都可以在指定观看范围内以任何观看角度订阅视频。为了促进多视图3D视频的有效资源分配,我们制定了一个新的资源分配问题,称为基于价格的3D可视范围控制问题(PVRC),作为Game Theory中的Stackelberg游戏,其中对服务器和观众进行了建模分别作为领导者和关注者,共同考虑服务器的收入和观众的实用程序。我们通过研究服务器和查看器之间的Stackelberg平衡来分析价格设置问题。仿真结果表明,与流行的统一价格设置相比,非统一定价是一种减少观看者之间效用差异,有效控制观看范围并避免网络资源匮乏的有效途径。此外,我们还推导了该问题的社会最优性,仿真结果表明,所推导出的斯塔克尔伯格均衡接近社会最优性。

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