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Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation

机译:具有载波聚合功能的LTE-Advanced网络中基于深度图像的高效多视图3D视频多播

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With the recent emergence of naked-eye 3D mobile devices and various 3D-enabled laptops, service providers now afford the opportunity to provide mobile 3D video streaming in LTE-Advanced networks. Differing from traditional single-view 3D videos, multi-view 3D videos allow users to choose preferred view angles and thus are promising for new applications, such as free-viewpoint television (FTV). Nevertheless, enabling multi-view 3D video services may overwhelm the network resource when transmitting all views of every video. Fortunately, Depth-Image-Based Rendering (DIBR) allows each mobile client to synthesize the desired view from a nearby left view and right view, so that not all views of a video are necessarily transmitted. A new challenge with DIBR, however, is to carefully choose the transmitted views to limit the video distortion and minimize the bandwidth consumption. In this paper, therefore, we first formulate a new optimization problem, called View and MCS Selection (VMS) Problem, to minimize the bandwidth consumption for multi-view 3D video multicast in LTE networks. An algorithm, called View and MCS Aggregation (VMAG) is proposed to find the optimal solution to VMS. For Carrier Aggregation (CA) in LTE-Advanced networks, we formulate a new View, MCS and Carrier Selection (VMCS) Problem and prove that the problem is NP-Hard. We first design a dynamic programming algorithm, called the View Assignment with MCS and Carrier (VAMC) algorithm, to find the optimal solution for small instances. We then propose the View and MCS Aggregation with Carrier (VMAGC) algorithm based on VMAG to effectively find the near-optimal solution to VMCS. The simulation results show that bandwidth consumption can be effectively reduced by over 30 percent in VMS and VMCS.
机译:随着近来裸眼3D移动设备和各种支持3D的笔记本电脑的出现,服务提供商现在提供了在LTE-Advanced网络中提供移动3D视频流的机会。与传统的单视图3D视频不同,多视图3D视频允许用户选择首选的视角,因此有望用于新应用,例如自由视点电视(FTV)。但是,在传输每个视频的所有视图时,启用多视图3D视频服务可能会淹没网络资源。幸运的是,基于深度图像的渲染(DIBR)允许每个移动客户端从附近的左视图和右视图合成所需的视图,从而不必传输视频的所有视图。但是,DIBR面临的新挑战是仔细选择传输的视图,以限制视频失真并最大程度地减少带宽消耗。因此,在本文中,我们首先提出一个新的优化问题,称为视图和MCS选择(VMS)问题,以最大程度地减少LTE网络中多视图3D视频多播的带宽消耗。提出了一种称为“视图和MCS聚合”(VMAG)的算法,以找到VMS的最佳解决方案。对于LTE-Advanced网络中的载波聚合(CA),我们制定了一个新的视图,MCS和载波选择(VMCS)问题,并证明该问题是NP-Hard。我们首先设计一种动态编程算法,称为带有MCS和载波的视图分配(VAMC)算法,以找到适用于小型实例的最佳解决方案。然后,我们提出了基于VMAG的带载波的视图和MCS聚合(VMAGC)算法,以有效地找到VMCS的最佳解决方案。仿真结果表明,在VMS和VMCS中,带宽消耗可以有效减少30%以上。

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