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首页> 外文期刊>Journal of Science Education and Technology >Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles
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Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles

机译:使用视频游戏支持岗前小学教师学习基本物理原理

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The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with pre-service elementary teachers. To this end we explored the impact of using a game called Supercharged! on pre-service teachers' understanding of electromagnetic concepts compared to students who conducted a more traditional inquiry oriented investigation of the same concepts. This study was a part of a larger design experiment examining the pedagogical potential of Supercharged! the control group learned through a series of guided inquiry methods while the experimental group played Supercharged! during the laboratory sections of the science course. There was significant difference F(2,134) = 4.8, p < 0.05, η~2 = 0.59 between the control and experimental groups on the gains from pre-to-post assessment with an effect size of d = 0.72. However, while students in the experimental group performed better than their control group peers, they rated their knowledge of the topic lower than the control group (M_(post-control) = 3.0, A_(post-exper;ment) = 2.7), leading to further examination of their laboratory journals. Results of this study show that video games can lead to positive learning outcomes, as demonstrated by the increase in test scores from pre- to post-assessment. Additionally, this study also suggests that a complementary approach, in which video games and hands-on activities are integrated, with each activity informing the other, could be a very powerful technique for supporting student scientific understanding. Further, our findings suggest that video game designers should embed meta-cognitive activities such as reflective opportunities into educational video games to provide scaffolds for students and to reinforce that they are engaged in an educational learning experience.
机译:这项工作的目的是与使用视频游戏技术的人士分享我们的发现,以促进与职前基础教师的基本电磁学理解。为此,我们探讨了使用名为“ Supercharged”的游戏的影响!与对传统概念进行更传统的探究式调查的学生相比,岗前教师对电磁概念的理解有所不同。这项研究是一项更大的设计实验的一部分,该实验研究了机械增压的教学潜力!对照组通过一系列指导性探究方法学习,而实验组则扮演“超级充电”!在科学课程的实验室部分。对照组和实验组之间从前后评估获得的收益之间的显着差异为F(2,134)= 4.8,p <0.05,η〜2 = 0.59,影响大小为d = 0.72。但是,尽管实验组的学生表现优于对照组,但他们对该主题的知识评分却低于对照组(M_(post-control)= 3.0,A_(post-exper; ment)= 2.7),导致对其实验室期刊的进一步检查。这项研究的结果表明,视频游戏可以带来积极的学习成果,正如从评估前到评估后测试分数的增加所证明的。此外,这项研究还表明,将视频游戏和动手操作相结合,而每个活动又相互告知的一种补充方法,可能是支持学生科学理解的一种非常强大的技术。此外,我们的发现表明,视频游戏设计者应将诸如反思性机会之类的元认知活动嵌入教育视频游戏中,以为学生提供支架并加强他们参与教育学习体验的过程。

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