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Handy-Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions

机译:Handy-Potter:通过自然手动作快速探索旋转对称形状

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摘要

We present a paradigm for natural and exploratory shape modeling by introducing novel 3D interactions for creating,modifying,and manipulating 3D shapes using arms and hands.Though current design tools provide complex modeling functionalities,they remain nonintuitive for novice users.Significant training is required to use these tools since they segregate 3D shapes into hierarchical 2D inputs,binding the user to stringent procedural steps and making modifications cumbersome.On the other hand,the use of computer-aided design (CAD) systems is typically involved during the final phases of design.This leaves a void in the early design phase wherein the creative exploration is critical.We present a shape creation paradigm as an exploration of creative imagination and externalization of shapes,particularly in the early phases of design.We integrate the capability of humans to express 3D shapes via hand-arm motions with traditional sweep surface representation to demonstrate rapid exploration of a rich variety of 3D shapes.We track the skeleton of users using the depth data provided by low-cost depth sensing camera (Kinect).Our modeling tool is configurable to provide a variety of implicit constraints for shape symmetry and resolution based on the position,orientation,and speed of the arms.An intuitive strategy for shape modifications is also proposed.Our main goal is to help the user to communicate the design intent to the computer with minimal effort.To this end,we conclusively demonstrate the creation of a wide variety of product concepts and show an average modeling time of a only few seconds while retaining the intui-tiveness of the design process.
机译:我们通过介绍新颖的3D交互来使用手臂和手来创建,修改和操纵3D形状,提出了自然和探索性形状建模的范例。尽管当前的设计工具提供了复杂的建模功能,但对于新手用户而言仍然不直观。需要大量培训才能之所以要使用这些工具,是因为它们将3D形状分离为分层的2D输入,将用户绑定到严格的程序步骤并进行繁琐的修改。另一方面,在设计的最后阶段通常需要使用计算机辅助设计(CAD)系统这在早期的设计探索阶段就显得尤为重要。创造性的探索至关重要。我们提出了一种形状创造范式,作为对创造性想象力和形状外部化的探索,尤其是在设计的早期阶段。我们整合了人类表达能力通过手臂运动实现3D形状,并具有传统的扫掠表面表示,以演示快速探索我们可以使用低成本的深度感测相机(Kinect)提供的深度数据来跟踪用户的骨骼。我们的建模工具可配置为基于形状的对称性和分辨率提供各种隐式约束。还提出了一种直观的形状修改策略。我们的主要目标是帮助用户以最小的努力将设计意图传达给计算机。为此,我们最终演示了如何创建和修改手臂的位置。各种各样的产品概念,平均建模时间只有几秒钟,同时保留了设计过程的直观性。

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  • 来源
    《Journal of Computing and Information Science in Engineering》 |2013年第2期|021008.1-021008.8|共8页
  • 作者单位

    School of Mechanical Engineering,Purdue University,West Lafayette,IN 47907;

    School of Mechanical Engineering,Purdue University,West Lafayette,IN 47907;

    School of Mechanical Engineering,Purdue University,West Lafayette,IN 47907;

    School of Mechanical Engineering,Purdue University,West Lafayette,IN 47907;

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  • 正文语种 eng
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