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Physical Computing for STEAM Education: Maker-Educators' Experiences in an Online Graduate Course

机译:用于STEAM教育的物理计算:在线研究生课程中的创客教育经验

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This research explored how K-16 educators learned physical computing, and developed as maker-educators in an online graduate course. With peer support and instructor guidance, these educators designed maker projects using Scratch and Makey Makey, and developed educational maker proposals with plans of teaching the topics of their choice in STEAM (Science, Technology, Engineering, Arts, and Mathematics) through physical computing. Educators were positive about the real-world impact of their course maker projects and experiences, and highly valued the support and sense of maker community in this online course.
机译:这项研究探索了K-16教育者如何学习物理计算,并在在线研究生课程中发展为制造教育者。在同伴的支持和讲师的指导下,这些教育者使用Scratch和Makey Makey设计了制造商项目,并制定了教育制造商建议书,并计划通过物理计算在STEAM(科学,技术,工程,艺术和数学)中教授他们选择的主题。教育工作者对他们的课程设计者项目和经验在现实世界中的影响持积极态度,并高度重视在线课程中对创作者社区的支持和感觉。

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