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Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data

机译:通过游戏数据评估学生对物理的直觉理解的研究进展

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In this paper, the authors present advances in analyzing gameplay data as evidence of learning outcomes using computational methods of statistical analysis. These analyses were performed on data gathered from the SURGE learning environment (Martinez-Garza, Clark, & Nelson, 2010). SURGE is a digital game designed to help students articulate their intuitive concepts of motion physics and organize them toward a more normative scientific understanding. Various recurring issues ofassessment, which pervade assessment oj learning in games more generally, prompted the authors to consider whether gameplay (actions of learners in the context of the game) can be analyzed to produce evidence oj learning. The authors describe their approach to the analysis of game play in terms of qualitative assessment that the authors believe may lay the groundwork for the application of similar computationally-intensive techniques in other educational game contexts.
机译:在本文中,作者介绍了使用统计分析的计算方法在分析游戏数据作为学习成果的证据方面的进展。这些分析是根据从SURGE学习环境中收集的数据进行的(Martinez-Garza,Clark和Nelson,2010年)。 SURGE是一款数字游戏,旨在帮助学生阐明运动物理学的直觉概念,并组织他们进行更规范的科学理解。评估中经常出现的各种反复出现的问题,普遍存在于游戏的学习评估中,促使作者考虑是否可以分析游戏玩法(学习者在游戏中的行为)以产生学习的证据。作者以定性评估的方式描述了他们对游戏玩法分析的方法,作者认为这可能为在其他教育性游戏环境中应用类似的计算密集型技术奠定基础。

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