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Impacts of integrating the repertory grid into an augmented reality-based learning design on students' learning achievements, cognitive load and degree of satisfaction

机译:将储备库整合到基于增强现实的学习设计中对学生的学习成绩,认知负荷和满意度的影响

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摘要

Augmented reality (AR) offers potential advantages for intensifying environmental context awareness and augmenting students' experiences in real-world environments by dynamically overlapping digital materials with a real-world environment. However, some challenges to AR learning environments have been described, such as participants' cognitive overload and the ways to provide assistance in constructing the presented learning materials. In this study, a mindtool-based AR learning system was developed, based on the repertory grid method and the contiguity principle of multimedia learning, for assisting students in constructing their knowledge in a natural science course. Furthermore, an experiment was carried out on an elementary school natural science course to compare the influences of this method with those of the conventional AR learning system on students' learning effectiveness. The experimental results show that the designated approach effectively promoted the students' learning achievements, and no significant difference existed between the mindtool-based AR learning system and the conventional AR learning system in terms of students' cognition load and satisfaction degree; moreover, both the experimental group and the control group perceived low cognition load during the learning activity and rated their own AR learning systems as being highly satisfactory.
机译:增强现实(AR)通过将数字材料与现实环境动态叠加,可以增强环境对环境的了解并增强学生在现实世界环境中的体验的潜在优势。但是,已经描述了对AR学习环境的一些挑战,例如参与者的认知超负荷以及在构建所介绍的学习材料时提供帮助的方式。在这项研究中,基于库网格方法和多媒体学习的连续性原理,开发了基于mindtool的AR学习系统,以帮助学生在自然科学课程中构建知识。此外,在小学自然科学课程上进行了一项实验,以比较该方法与传统AR学习系统对学生学习效果的影响。实验结果表明,采用指定方法可以有效地提高学生的学习成绩,基于Mindtool的AR学习系统与传统的AR学习系统在学生的认知负荷和满意度上没有显着差异。此外,实验组和对照组在学习活动中均感知到较低的认知负荷,并将自己的AR学习系统评为高度满意。

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