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Computational thinking and mathematics using Scratch: an experiment with sixth-qrade students

机译:计算思维和数学使用划痕:六年级学生的实验

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The potential benefits from the introduction of programming environments such as Scratch for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with sixth-grade students which studies the influence of Scratch both on the acquisition of mathematical concepts, and on the development of computational thinking. The experiment consisted of two different phases, a programming phase linked to the instruction in Scratch and focused on the acquisition of basic concepts of computational thinking (sequences, iterations, conditionals, and events-handling), and a mathematical phase completely oriented towards the resolution of mathematical tasks. In particular, the mathematical phase focused on word problems whose resolution involves the use of the least common multiple and the greatest common divisor. In order to evaluate the aims of the study, results from tests before and after instruction, both in computational thinking and in the mathematical standards, were compared. The results seem to indicate that Scratch can be used to develop both students' mathematical ideas and computational thinking.
机译:引入编程环境的潜在好处,例如学习数学的划痕,在这一领域重新激活了研究。尽管如此,很少有研究试图在初等教育阶段分析它们的影响。我们介绍了与六年级学生的准实验研究结果,研究了划痕对数学概念的影响以及计算思维的发展。该实验由两种不同的阶段组成,一个编程阶段与划伤的指令联系起来,并专注于获取计算思维的基本概念(序列,迭代,条件和事件处理),以及完全朝向分辨率定向的数学阶段数学任务。特别是,数学阶段重点关注单词问题,其分辨率涉及使用最不常见的多个和最大的常见除数。为了评估研究的目的,比较了在计算思维和数学标准中的指令之前和之后的测试结果。结果似乎表明划痕可用于发展学生的数学思想和计算思维。

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