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An In-the-Wild Study of Learning to Brainstorm: Comparing Cards, Tabletops and Wall Displays in the Classroom

机译:头脑风暴的野外研究:比较教室中的卡片,桌面和墙面显示器

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Single display interactive groupware interfaces have the potential to effectively support small group work in classrooms. Our work aimed to gain understanding needed to realize that potential. First, we wanted to study how learners use these large interactive displays, compared with a more traditional method within classrooms. Second, we wanted to fill gaps in the current understanding of the effectiveness of interactive tables versus walls. Third, we wanted to do this out of the laboratory setting, in authentic classrooms, with their associated constraints. We conducted an in-the-wild study, with 51 design students, working in 14 groups, learning the brainstorming technique. Each group practiced brainstorming in three classrooms: one with vertical displays ( walls); another with multi-touch tabletops; and the third with pens and index cards. The published literature suggested that tabletops would be better than the other conditions for key factors of cooperative participation, mutual awareness, maintaining interest and affective measures. Contrary to this, we found that the horizontal and vertical displays both had similar levels of benefit over the conventional method. It was only for affective measures that tabletops were better than walls. All conditions were similar for our several measures of outcome quality. We discuss the implications of our findings for designing future classrooms.
机译:单显示交互式组件界面可以有效支持教室中的小组工作。我们的工作旨在获得理解,以实现这一潜力。首先,我们想研究学习者如何使用这些大型交互式显示器,而不是教室中更传统的方法。第二,我们想填补当前对交互式桌子和墙的有效性的理解的空白。第三,我们想在实验室环境中,在真实的教室中进行相关的限制。我们对51位设计专业的学生进行了野外研究,他们分为14组,学习了头脑风暴技术。每个小组在三个教室里进行头脑风暴:一个教室有垂直展示(墙壁);另一个教室有垂直展示。另一个带有多点触摸桌面;第三个使用笔和索引卡。已发表的文献表明,在合作参与,相互了解,保持兴趣和情感措施等关键因素方面,桌面比其他条件要好。与此相反,我们发现水平和垂直显示都比常规方法具有相似的收益水平。仅出于情感上的考虑,桌面要比墙壁好。对于我们的几种结果质量度量,所有条件都相似。我们讨论了我们的发现对设计未来教室的意义。

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