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Interactive clipping techniques for texture-based volume visualization and volume shading

机译:交互式剪辑技术,用于基于纹理的体积可视化和体积着色

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We propose clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and explore regions of the data set. We present depth-based clipping techniques that analyze the depth structure of the boundary representation of the clip geometry to decide which parts of the volume have to be clipped. In another approach, a voxelized clip object is used to identify the clipped regions. Furthermore, the combination of volume clipping and volume shading is considered. An optical model is introduced to merge aspects of surface-based and volume-based illumination in order to achieve a consistent shading of the clipping surface. It is demonstrated how this model can be efficiently incorporated in the aforementioned clipping techniques.
机译:我们提出了能够使用复杂几何体进行体积裁剪的裁剪方法。限幅测试利用图形硬件上的每个片段操作来实现高帧速率。与基于纹理的体绘制相结合,这些技术使用户能够交互式地选择和浏览数据集的区域。我们提出了基于深度的裁剪技术,该技术分析了裁剪几何的边界表示的深度结构,以确定必须裁剪的体积部分。在另一种方法中,体素化的剪辑对象用于标识剪切的区域。此外,考虑了体积修剪和体积阴影的组合。引入光学模型以合并基于表面和基于体积的照明的各个方面,以实现剪裁表面的一致阴影。演示了如何将该模型有效地合并到上述裁剪技术中。

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