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Multiresolution techniques for interactive volume visualization.

机译:交互式体积可视化的多分辨率技术。

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摘要

In part one of this dissertation, we present a scheme for rendering higher-order isosurfaces. Animation and visualization of rectilinear data require interpolation schemes for smooth image generation. Piecewise trilinear interpolation, the de facto standard for interpolating rectilinear data, usually leads to significant visual artifacts in the resulting imagery. These artifacts reduce the fidelity of the resulting visualization, and may even lead to false interpretations of the data. This part is concerned with the generation of smooth isosurface image sequences, obtained by casting rays through the image plane and computing their intersections with an isosurface. We describe a novel solution to this problem: We replace trilinear interpolation by tricubic interpolation, smoothing out the artifacts in the images; and we simplify the ray-isosurface intersection calculations by rotating and resampling the original rectilinear data onto a second rectilinear grid---a grid with one family of grid planes parallel to the image plane.; In part two of this dissertation, we discuss multiresolution techniques for hardware-accelerated, texture-based visualization of very large data sets. We discuss both volume visualization and cutting-planes techniques and how we have implemented them. In general, these methods use an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at progressively lower resolutions. The developed algorithm is based on the segmentation of texture space into an octree, where the leaves of the tree define the original data and the internal nodes define lower-resolution approximations. Rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. We discuss four items particular to multiresolution volume visualization: (a) the special attention that must be paid to the transfer function; (b) the proxy geometry; (c) indexed texture maps to allow for quick changes to the transfer function; and (d) error evaluation in the context of index texture maps. We discuss a method for removing artifacts in multiresolution cutting planes.
机译:在本文的第一部分中,我们提出了一种渲染高阶等值面的方案。直线数据的动画和可视化要求使用插值方案来平滑图像生成。分段三线性插值(用于插补直线数据的事实上的标准)通常会在生成的图像中导致明显的视觉伪像。这些伪像降低了所得可视化的保真度,甚至可能导致对数据的错误解释。这部分涉及平滑等值面图像序列的生成,该序列是通过将光线投射通过像面并计算它们与等值面的交点而获得的。我们描述了这个问题的新颖解决方案:我们用三三次插值代替三线性插值,平滑图像中的伪像;通过将原始直线数据旋转并重采样到第二个直线网格上,简化了射线等值面相交的计算,该网格是一个网格平面家族与图像平面平行的网格。在本文的第二部分中,我们讨论了用于硬件加速的基于纹理的超大型数据集可视化的多分辨率技术。我们将讨论体积可视化和切割平面技术,以及如何实现它们。通常,这些方法使用自适应方案,该方案以较高的分辨率渲染目标区域中的体积,并以逐渐降低的分辨率渲染远离该区域的体积。所开发的算法基于将纹理空间分割为八叉树的方式,其中树的叶子定义原始数据,内部节点定义较低分辨率的近似值。通过选择靠近关注中心的高分辨率单元格和远离该区域的低分辨率单元格,可以自适应地进行渲染。我们讨论了多分辨率体积可视化所特有的四个项目:(a)必须特别重视传递函数; (b)代理人的身分; (c)建立索引的纹理贴图,以便快速更改传递函数; (d)在索引纹理贴图的上下文中进行错误评估。我们讨论了一种在多分辨率切割平面中去除伪影的方法。

著录项

  • 作者

    LaMar, Eric C.;

  • 作者单位

    University of California, Davis.;

  • 授予单位 University of California, Davis.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 124 p.
  • 总页数 124
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术 ;
  • 关键词

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