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APPARATUS AND METHOD FOR REAL-TIME VOLUME VISUALIZATION.

机译:用于实时体积可视化的设备和方法。

摘要

Real-time processing of voxels and real-time volume visualization of objects and scenes in a highly parallel and pipelined manner including a three-dimensional skewed memory (22), two-dimensional skewed buffers (24), 3-D interpolation and shading of data points, and signal compositing. Implementing ray-casting, a powerful volume rendering technique. Viewing rays are cast from the viewing position into a cubic frame buffer (40) and beams of voxels, which are parallel to the face of the cubic frame buffer (40), are accessed. At evenly spaced sample points along each viewing ray, each sample point is trilinearly interpolated using values of surrounding voxels. Using a gradient and the interpolated sample values, a local shading model (30) is applied and a sample opacity is assigned. Finally, ray samples along the ray are composited into pixel values and provided to a display device (44) to produce an image.
机译:以高度并行和流水线方式实时处理体素并对对象和场景进行实时体积可视化,包括三维偏斜内存(22),二维偏斜缓冲区(24),3D插值和阴影着色数据点和信号合成。实现光线投射,一种强大的体绘制技术。观看光线从观看位置投射到立方帧缓冲区(40)中,并访问与立方帧缓冲区(40)的面平行的体素束。在沿每个视线均匀分布的采样点处,使用周围体素的值对每个采样点进行三线性插值。使用梯度和内插样本值,应用局部阴影模型(30),并分配样本不透明度。最后,沿着射线的射线样本被合成为像素值,并被提供给显示装置(44)以产生图像。

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