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Discrete computational methods for volume data processing in scientific visualization.

机译:科学可视化中用于批量数据处理的离散计算方法。

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摘要

This dissertation focuses on discretization and its relationship to and substantial impact on computer graphics and scientific visualization algorithms. Discretization has fundamentally influenced the evolution of computer graphics hardware and algorithms, and with the modern graphics processing units (GPUs) implementing the rasterization-based graphics pipeline, an array of new methods are taking advantage of the discretization in the pipeline, processing on discrete elements, and operations on the discretized output domain for hardware acceleration and simplification of the algorithms. This dissertation looks into two fields in scientific visualization that take advantage of discrete computations that not only fit into the GPU framework, but also allow visualizations that have not been explored before.; In the field of scattered data approximation and visualization, a new way of looking at Sibson's scheme for natural neighbor interpolation is presented. By discretizing the input domain and applying reconstruction over a regular grid, the new algorithm shows that Sibson's method reduces to a problem of scattering d-dimensional spheres onto the output grid. Furthermore, the notion of operating on a discretized domain and scattering discrete elements is generalized to other scattered data methods, and a framework is presented. This dissertation also demonstrates how more complex scattered data such as streaming and moving scattered data can be handled efficiently with the new framework.; In the field of flow visualization, this dissertation presents a novel way of visualizing and exploring flow fields by constructing a discrete streamline density field and applying a multi-dimensional transfer function. A density field is constructed by tracing particles in each iteration and bucketing particles on a buffer. The density field enables both feature-accentuating visualization and a dense visualization of a given flow field depending on how transfer functions are applied. The streamline density field is efficiently processed by utilizing the GPU pipeline for both streamline computation and density field accumulation processed on a discrete domain. The presented method is also extended to the time-varying flow fields.
机译:本文着重研究离散化及其与计算机图形学和科学可视化算法的关系,并对其产生重大影响。离散化从根本上影响了计算机图形硬件和算法的发展,并且随着现代图形处理单元(GPU)实现基于光栅化的图形管线,一系列新方法正在利用管线中的离散化,对离散元素的处理以及在离散输出域上的操作,以实现硬件加速和简化算法。本文研究了科学可视化中的两个领域,这些领域利用了离散计算,这些离散计算不仅适合GPU框架,而且还允许以前从未探索过的可视化。在分散数据的近似和可视化领域,提出了一种新的方法,用于研究自然邻居内插法的Sibson方案。通过离散化输入域并在规则网格上进行重构,新算法表明,Sibson方法减少了将d维球体散射到输出网格上的问题。此外,将在离散域上操作和分散离散元素的概念推广到其他分散数据方法,并提出了一个框架。本文还演示了如何使用新框架有效地处理更复杂的分散数据,例如流和移动分散数据。在流动可视化领域,本文通过构造离散的流线密度场并应用多维传递函数,提出了一种新颖的可视化和探索流场的方法。通过跟踪每次迭代中的粒子并将粒子存储在缓冲区中来构造密度场。根据如何应用传递函数,密度场可以实现给定流场的特征增强可视化和密集可视化。通过将GPU管线用于离散域上的流线计算和密度场累积,可以有效地处理流线密度场。提出的方法还扩展到时变流场。

著录项

  • 作者

    Park, Sung Woo.;

  • 作者单位

    University of California, Davis.$bComputer Science.;

  • 授予单位 University of California, Davis.$bComputer Science.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 126 p.
  • 总页数 126
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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