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Skills, rules, and knowledge; signals, signs, and symbols, and other distinctions in human performance models

机译:技能,规则和知识;信号,符号和符号以及人类绩效模型中的其他区别

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摘要

The introduction of information technology based on digital computers for the design of man-machine interface systems has led to a requirement for consistent models of human performance in routine task environments and during unfamiliar task conditions. A discussion is presented of the requirement for different types of models for representing performance at the skill-, rule-, and knowledge-based levels, together with a review of the different ways in which information is perceived at these different levels in terms of signals, signs, and symbols. Particular attention is paid to the different possible ways of representing system properties which underlie knowledge-based performance and which can be characterized at several levels of abstraction — from the representation of physical form, through functional representation, to representation in terms of intention or purpose. Furthermore, the role of qualitative and quantitative models in the design and evaluation of interface systems is mentioned, and the need to consider such distinctions carefully is discussed.
机译:引入基于数字计算机的信息技术以用于人机界面系统的设计,导致了对在常规任务环境中以及在陌生任务条件下人类行为的一致模型的需求。讨论了在代表技能,规则和知识的水平上代表表现的不同类型的模型的要求,并回顾了在信号方面在这些不同水平上感知信息的不同方式,符号和符号。特别要注意表示系统性能的各种可能方式,这些方式是基于知识的性能的基础,并且可以在多个抽象级别进行表征-从物理形式的表示,功能表示到意图或目的表示。此外,还提到了定性和定量模型在接口系统的设计和评估中的作用,并讨论了仔细考虑这些区别的必要性。

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