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Real-time retrieval for case-based reasoning in interactive multiagent-based simulations

机译:在基于多主体的交互式仿真中基于案例推理的实时检索

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The aim of this paper is to present the principles and results about case-based reasoning adapted to realtime interactive simulations, more precisely concerning retrieval mechanisms. The article begins by introducing the constraints involved in interactive multiagent-based simulations. The second section presents a framework stemming from case-based reasoning by autonomous agents. Each agent uses a case base of local situations and, from this base, it can choose an action in order to interact with other autonomous agents or users' avatars. We illustrate this framework with an example dedicated to the study of dynamic situations in football. We then go on to address the difficulties of conducting such simulations in real-time and propose a model for case and for case base. Using generic agents and adequate case base structure associated with a dedicated recall algorithm, we improve retrieval performance under time pressure compared to classic CBR techniques. We present some results relating to the performance of this solution. The article concludes by outlining future development of our project.
机译:本文的目的是介绍适用于实时交互模拟的基于案例的推理的原理和结果,更确切地说,涉及检索机制。本文首先介绍基于交互式基于多主体的仿真中涉及的约束。第二部分介绍了一个框架,该框架源于自主代理基于案例的推理。每个代理都使用本地情况的案例库,并且可以从该库中选择一个操作,以便与其他自治代理或用户的化身进行交互。我们通过一个专门研究足球动态情况的示例来说明此框架。然后,我们继续解决实时进行此类模拟的困难,并为案例和案例库提出了一个模型。与传统的CBR技术相比,使用通用代理和适当的案例库结构以及专用的召回算法,可以在时间压力下提高检索性能。我们提出了一些与此解决方案的性能有关的结果。本文最后概述了我们项目的未来发展。

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