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Preliminary study of augmented reality as an instrument for improvement of social skills in children with autism spectrum disorder

机译:增强现实作为改善自闭症谱系障碍儿童社交技能的工具的初步研究

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摘要

Many studies have shown that children with Autism Spectrum Disorders show lack of skills using social and communication skills. However, they understand, assimilate and retain better information using virtual aids. Therefore, the objective of this study has been to assess the effectiveness of an augmented reality training program based on visual support for students with Autism Spectrum Disorder to improve their social skills. The investigation was carried out following a quantitative approach, quasi-experimental method and pretest posttest design with control group. Participants, were 11 individuals (10 male and one female) grouped into control (n = 5) and experimental group (n = 6). They were assigned using a non-probabilistic intentional sampling method. Likewise, the experimental group worked with different augmented reality activities such as a player who had to score a goal; playing with a cow. In contrast, control group received a similar intervention but without the use of this tool; for instance pick up the objects according to the therapist's orders. The intervention lasted for 20 weeks, in 15 min sessions twice a week. The instrument for data collection was the Autistic Spectrum Inventory of Riviere. The Quicker Vision application was used as the AR-based intervention method. The results of the experiment do not show statistically significant differences between both groups, although slight improvements appear in some items. For example item 8 (flexibility) and item 11 (imitation). This indicates that in the future we could work on areas that have not been studied in other research. Nonetheless, it is necessary to develop a greater number of investigations in this aspect to obtain a better knowledge of its effects.
机译:许多研究表明,患有自闭症谱系障碍的儿童表现出缺乏使用社交和沟通技巧的技巧。但是,他们可以使用虚拟辅助工具来理解,吸收和保留更好的信息。因此,本研究的目的是评估基于视觉支持的自闭症谱系障碍学生改善社交技能的增强现实训练计划的有效性。调查采用定量方法,准实验方法和对照组进行预测试后测试设计。参加者为11个人(10名男性和1名女性),分为对照组(n = 5)和实验组(n = 6)。使用非概率故意抽样方法对他们进行分配。同样,实验小组也参与了各种增强现实活动,例如必须得分的球员。和牛一起玩。相反,对照组接受了类似的干预,但未使用此工具。例如根据治疗师的命令拿起这些物品。干预持续了20周,每周两次,每次15分钟。数据收集的工具是里维耶尔的自闭症频谱清单。 Quicker Vision应用程序用作基于AR的干预方法。实验结果没有显示两组之间的统计学差异,尽管在某些项目上略有改善。例如项目8(灵活性)和项目11(模仿)。这表明,将来我们可以在其他研究尚未研究的领域进行研究。但是,有必要在这方面进行更多的研究,以更好地了解其效果。

著录项

  • 来源
    《Education and information technologies》 |2019年第1期|181-204|共24页
  • 作者单位

    Department of Developmental Psychology and Teaching, Faculty of Education, University of Alicante, Ctra. de San Vicente del Raspeig, s., 03690 San Vicente del Raspeig, Alicante, Spain;

    Department of Developmental Psychology and Teaching, Faculty of Education, University of Alicante, Ctra. de San Vicente del Raspeig, s., 03690 San Vicente del Raspeig, Alicante, Spain;

    Department of Developmental Psychology and Teaching, Faculty of Education, University of Alicante, Ctra. de San Vicente del Raspeig, s., 03690 San Vicente del Raspeig, Alicante, Spain;

    Department of General and Specific Didactics, Faculty of Education, University of Alicante, Alicante, Spain;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Augmented reality; Social skills; Autism spectrum disorders;

    机译:增强现实;社交技能;自闭症谱系障碍;
  • 入库时间 2022-08-18 04:11:01

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