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首页> 外文期刊>Procedia - Social and Behavioral Sciences >Using GPS to design narrative-centered environments for guided discovery learning: “Fa?ade” - a case study of a nonlinear story
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Using GPS to design narrative-centered environments for guided discovery learning: “Fa?ade” - a case study of a nonlinear story

机译:使用GPS设计以叙事为中心的环境,用于引导式发现学习:“ Fa?ade”-非线性故事的案例研究

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This study aims to integrate educational and gaming theories and to provide suggestions for GPS narrative-centered environmental learning design. The research method is textual analysis to analyze “Fa?ade” which is an environmental story. It is a critical case since it deploys all kinds of clues in a geographical location to tell a nonlinear story. The findings suggest that the flow chart, the hidden story and the braided plot are best suited to guide learners in narrative-centered environments. In conclusion, this study suggests that in GPS storytelling, teachers should consider which location is an important node that every learner has to go through. In each node, teachers should provide some choices, including wrong ones. Teachers also need to consider different possible ending scenarios according to learners’ self-construction. Finally, teachers have to explain different results between each learner.
机译:这项研究旨在整合教育和游戏理论,并为以GPS叙事为中心的环境学习设计提供建议。研究方法是文本分析,以分析作为环境故事的“衰落”。这是一个关键案例,因为它在地理位置上部署了各种各样的线索来讲述一个非线性的故事。研究结果表明,流程图,隐藏的故事和编织的情节最适合在以叙事为中心的环境中指导学习者。总之,这项研究表明,在GPS讲故事中,教师应考虑到哪个位置是每个学习者都必须经历的重要节点。在每个节点中,教师应提供一些选择,包括错误的选择。教师还需要根据学习者的自我建构来考虑不同的结局方案。最后,老师必须解释每个学习者之间的不同结果。

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