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Three Learning Potentials in Digital Games: Perception of Malaysian University Teachers

机译:数字游戏的三种学习潜力:马来西亚大学教师的感知

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This study aimed to investigate university teachers’ perceptions of the potential benefits, or the lack of them, in digital games for learning and teaching in higher education institutions in Malaysia. The survey was conducted by emailing the questionnaire, to which 273 teachers responded online. The study sought to find answers to a fundamental question: How do university teachers in Malaysia view digital games as motivational, collaborative and instructional tools? Moreover, it looked into how do university teachers differ in their views about digital games by such variables as age, gender, academic discipline and other independent variables. The study undertook a descriptive analysis along with t-test and ANOVA to examine possible relationships between teachers’ attitudes and their demographic information. The results showed a consistent pattern throughout where the majority of surveyed university teachers exhibited a favorable perception of the usage of digital games in higher education. It is noteworthy that the only variable that influenced such perception was the respondents' previous experience (or lack of it) in using digital game. The t-test and ANOVA results showed no relationships between respondents' demographic characteristics such as gender and age and favorable or unfavorable attitudes towards digital game usage in learning and teaching. Even though the majority of responding teachers had favorable attitude towards using digital games in their teaching , in practice fewer of them had used them for that purpose. Citation Noraddin, E. & Tse Kian, N. (2015). Three Learning Potentials in Digital Games: Perception of Malaysian University Teachers. Journal of e-Learning and Knowledge Society, 11 (2),. Italian e-Learning Association.
机译:这项研究旨在调查大学教师对于在马来西亚高等教育机构中进行学习和教学的数字游戏的潜在收益或缺乏收益的看法。这项调查是通过电子邮件发送问卷进行的,有273位教师在线答复了该问卷。该研究试图找到一个基本问题的答案:马来西亚的大学教师如何将数字游戏视为激励,协作和指导性工具?此外,它还研究了大学教师对数字游戏的看法在年龄,性别,学历和其他自变量等变量上有何不同。该研究与t检验和方差分析一起进行了描述性分析,以检验教师态度与其人口统计学信息之间的可能关系。结果表明,在所有接受调查的大学教师中,大多数人对高等教育中数字游戏的使用表现出良好的认知,因此情况始终保持一致。值得注意的是,影响这种感知的唯一变量是受访者使用数字游戏的先前经验(或缺乏经验)。 t检验和方差分析结果表明,受访者的人口统计学特征(例如性别和年龄)与在学习和教学中对数字游戏的使用情况的良好或不良态度之间没有任何关系。即使大多数做出回应的老师对在教学中使用数字游戏都持积极态度,但实际上,很少有教师为此目的使用数字游戏。 Citation Noraddin,E.&Tse Kian,N.(2015)。数字游戏的三种学习潜力:马来西亚大学教师的感知。电子学习与知识社会杂志,11(2),。意大利电子学习协会。

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