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首页> 外文期刊>Journal of educational multimedia and hypermedia >Pre-service Teachers' Perceptions of Digital Game-Supported Learning
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Pre-service Teachers' Perceptions of Digital Game-Supported Learning

机译:职前教师对数字游戏支持学习的看法

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摘要

The purpose of this study was to investigate pre-service teachers' perceptions of digital game-supported learning (DGSL). A survey questionnaire was developed to investigate those perceptions. The questionnaire consisted of four dimensions: teachers' prior digital game-playing experience, attitudes toward digital gaming, digital gaming self-efficacy, and perception of digital game-supported learning. A total of 125 pre-service teachers completed the questionnaire. The results showed that 69.6% of participants still play digital games, demonstrate high digital gaming self-efficacy, and believe that digital games have potential to draw students into learning and help them develop positive ways of thinking. The results also showed that the pre-service teachers are enthusiastic to integrate digital games into the classroom, but many lack the necessary skill and knowledge of digital games-supported learning. Teacher professional development providers should create new training materials and courses to support game-based learning as an integral part in teacher training.
机译:这项研究的目的是调查职前教师对数字游戏支持学习(DGSL)的看法。编制了调查问卷以调查这些看法。问卷包括四个方面:教师先前的数字游戏玩法经验,对数字游戏的态度,数字游戏的自我效能感以及对数字游戏支持的学习的看法。共有125名职前教师完成了问卷。结果表明,仍有69.6%的参与者仍在玩数字游戏,展现出很高的数字游戏自我效能感,并认为数字游戏具有吸引学生学习并帮助他们发展积极思考方式的潜力。结果还表明,岗前教师热衷于将数字游戏集成到课堂中,但是许多教师缺乏数字游戏支持的学习所必需的技能和知识。教师专业发展提供者应创建新的培训材料和课程,以支持基于游戏的学习,并将其作为教师培训的组成部分。

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