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Memory for Object Location in Augmented Reality: The Role of Gender and the Relationship Among Spatial and Anxiety Outcomes

机译:增强现实中对象位置的记忆:性别角色以及空间和焦虑结果之间的关系

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The potential of augmented reality (AR) technology for the study of spatial memory and orientation is a new research field. AR defines systems that attempt to enhance the user’s experience with the physical world. In our app, we enhance the sense of sight by adding interactive 3D elements to the real environment. Our app can be used in any real environment so that the experimental conditions during the tasks and the way in which an individual navigates are similar to those used in real life. With AR, the experimenter has a high level of control of the task and can store the participant’s responses accurately. The classical factors that influence an individual’s performance on virtual spatial tasks are gender and cognitive factors. The influence of emotional factors on spatial performance has been studied more recently. Since AR tasks for the study of spatial memory and spatial orientation are new developments, little is known about the factors that are related to performance on tasks of this type. In our study, we tested 46 young adults (26 women) in an AR object-location task that was performed in a building. The participants had to memorize the position of eight virtual objects while they were walking through the environment. We also assessed the participants’ performance on an object-recall task, a map-pointing task, and a paper-and-pencil spatial orientation task. The self-reported importance of different spatial strategies for wayfinding and the levels of trait anxiety and wayfinding anxiety were also evaluated. Our findings indicate that men performed better on the spatial paper-and-pencil test and spent more time completing the learning phase of the AR task. The spatial memory for the location of the objects in AR and on the map correlated positively. Anxiety was related to individual differences in the self-reported use of a spatial orientation strategy, but the association among them was weak. Trait anxiety was positively related to the time employed by the participants during the learning phase of the AR task, whereas wayfinding anxiety correlated negatively with the preference for an orientation strategy. Our results highlight the importance of anxiety in spatial orientation.
机译:增强现实(AR)技术在空间记忆和方向研究方面的潜力是一个新的研究领域。 AR定义了旨在增强用户对现实世界的体验的系统。在我们的应用程序中,我们通过向真实环境添加交互式3D元素来增强视觉感。我们的应用程序可以在任何实际环境中使用,因此任务期间的实验条件以及个人导航的方式与现实生活中使用的条件类似。使用AR,实验者可以高度控制任务,并可以准确地存储参与者的响应。影响个人在虚拟空间任务中的表现的经典因素是性别和认知因素。最近研究了情绪因素对空间性能的影响。由于用于研究空间记忆和空间方向的AR任务是新的发展,因此与此类任务的性能相关的因素知之甚少。在我们的研究中,我们在建筑物中执行的AR对象定位任务中测试了46位年轻人(26位女性)。参与者必须记住八个虚拟物体在环境中行走时的位置。我们还评估了参与者在对象调用任务,地图指向任务以及纸和铅笔空间定位任务上的表现。自我评价了不同的空间策略对寻路的重要性,以及特质焦虑和寻路焦虑的水平。我们的发现表明,男人在空间纸笔测试中表现更好,并花费更多的时间完成AR任务的学习阶段。 AR中和地图上对象位置的空间记忆呈正相关。焦虑与自我报告的空间定向策略使用中的个体差异有关,但它们之间的关联性较弱。特质焦虑与参与者在AR任务的学习阶段所花费的时间呈正相关,而寻路焦虑与对定向策略的偏好呈负相关。我们的结果突出了焦虑在空间定向中的重要性。

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