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Variation on a videogame or spatial graffiti; the socio-spatial and futurological implications of augmented reality and location awareness

机译:电子游戏或空间涂鸦的变化;增强现实和位置感知的社会空间和未来学意义

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By combining wearable and immersive computing 'location aware', mobile, 'augmented reality' devices, with GPS functionality, transform the screen into a 3-D to-scale global interface. This paper explores two possible design futures for augmented reality and their philosophical implications through post-structural social theory on urban space. Through the lens of Paul Virilio's critical media theory the paper first looks at a possible consumer application for networked interactive gaining in the context of military simulation and surveillance technologies. The paper then uses Henri Lefebvre's socio-spatial dialectic method and Deleuzoguattarian nomadology to speculates on an alternative design for augmented reality as a tool for the expression of emergent complex systems.
机译:通过将可穿戴式和沉浸式计算的“位置感知”,移动式“增强现实”设备与GPS功能相结合,可将屏幕转换为3D比例的全局界面。本文通过关于城市空间的后结构社会理论,探讨了增强现实的两种可能的设计未来及其哲学含义。通过保罗·维里利奥(Paul Virilio)的关键媒体理论的视角,本文首先探讨了在军事模拟和监视技术的背景下,网络互动获取的消费者应用可能。然后,本文使用Henri Lefebvre的社会空间辩证法和Deleuzoguattarian游牧学来推测增强现实的替代设计,作为表达紧急复杂系统的工具。

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