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How augmented reality helps students learn dynamic spatial relationships.

机译:增强现实如何帮助学生学习动态空间关系。

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摘要

Students have difficulty learning dynamic spatial relationships with traditional methods such as text and 2D diagrams. Similarly, instructors have grappled with different ways to present 3D content effectively to their students. My research begins to explain a possible answer to this problem---that using an augmented reality interface can change the way students came to understand one topic involving dynamic spatial relationships, those involving the earth and sun. This research involved students interacting with virtual objects through an interface designed to take advantage of familiar cognitive strategies used to acquire and reorganize information during a designed learning activity.;By exploring the way students used visual and physical means as part of task-related activities, I found that students learned by taking advantage of the affordances of augmented reality. I used a conceptual change model based on the students' reorganization of "coordination classes" as I analyzed videotaped activity. Students learned about rotation/revolution, solstice/equinox, and seasonal variation of light/temperature as a result of their augmented reality experience. They learned by creating and modifying strategies for obtaining small pieces of information about dynamic spatial relationships. They learned by modifying the number of possible inferences made from this "new" information and reorganizing it. Students' understandings of earth-sun relationships more closely matched that of an expert as a result of guidance and physical/visual task-related activities. A number of implications emerged concerning using augmented reality for learning.;This research investigated the issue of improving teaching and learning spatially related phenomena and processes. It combined aspects of cognitive psychology, education, and interface research to establish a theoretical foundation for advanced visualization interfaces used in educational settings. It implemented and researched an emerging technology in an applied educational context, which is the first of its kind for augmented reality. In the final chapter I propose suggestions on how AR technology should be incorporated into educational design and how this study can frame future research.
机译:学生很难用传统方法(如文本和2D图)学习动态空间关系。同样,教师们也努力解决了各种不同的方法,可以有效地向学生展示3D内容。我的研究开始解释这个问题的可能答案-使用增强现实界面可以改变学生理解涉及动态空间关系的一个主题的方式,涉及地球和太阳的主题。这项研究的目的是让学生通过一个界面与虚拟对象进行交互,该界面旨在利用熟悉的认知策略来在设计的学习活动中获取和重组信息。通过探索学生将视觉和物理手段用作与任务相关的活动的一部分的方式,我发现学生是通过利用增强现实的能力来学习的。当我分析录像活动时,我使用了基于学生对“协调班”进行重组的概念转变模型。通过增强现实体验,学生了解了旋转/旋转,冬至/春分点和光照/温度的季节性变化。他们通过创建和修改策略来学习,以获得有关动态空间关系的小信息。他们通过修改从此“新”信息中得出的可能推论的数量并对其进行重组来学习。通过指导和与物理/视觉任务相关的活动,学生对地球与太阳关系的理解与专家的理解更加接近。有关使用增强现实技术进行学习产生了许多启示。本研究调查了改善教学和学习与空间相关的现象和过程的问题。它结合了认知心理学,教育和界面研究的各个方面,为用于教育环境的高级可视化界面建立了理论基础。它在应用教育环境中实施和研究了一种新兴技术,这是增强现实领域的首创。在最后一章中,我提出了有关应如何将AR技术纳入教育设计以及这项研究如何构成未来研究的建议。

著录项

  • 作者

    Shelton, Brett E.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Education Educational Psychology.;Education Curriculum and Instruction.;Education Technology of.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 367 p.
  • 总页数 367
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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