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eSports in K-12 and Post-Secondary Schools

机译:K-12和大专学校的电子竞技

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eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and Language Arts. eSports develop the soft skills universities and employers like to see in a student graduating from high school. As the market continues to grow for eSports, opportunities for post-secondary education as well as for prospective employment will increase. The popularity of eSports will continue to grow, and this popularity will be reflected in the schools.
机译:电子竞技是美国体育娱乐的一种新兴形式,对教育的影响越来越大。在学校中提供具有竞争力的电子竞技团队,满足了培训和教育学生对STEM和职业技术教育(CTE)教育以及英语和语言艺术等课程中强调的技能的日益增长的需求。电子竞技发展了大学和雇主喜欢在高中毕业的学生中看到的软技能。随着电子竞技市场的持续增长,专上教育和预期就业机会将增加。电子竞技的受欢迎程度将继续增长,这种受欢迎程度将在学校得到体现。

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