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Distributed Generalized Nash Equilibria Computation of Monotone Games via Double-Layer Preconditioned Proximal-Point Algorithms

机译:通过双层预处理近端点算法分布式广义纳什均衡计算单调游戏

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In this paper, we investigate distributed generalized Nash equilibrium (GNE) computation of monotone games with affine coupling constraints. Each player can only utilize its local objective function, local feasible set, and a local block of the coupling constraint, and can only communicate with its neighbors. We assume the game has monotone pseudo-subdifferential without Lipschitz continuity restrictions. We design novel center-free distributed GNE seeking algorithms for equality and inequality affine coupling constraints, respectively. A proximal alternating direction method of multipliers is proposed for the equality case, while for the inequality case, a parallel splitting type algorithm is proposed. In both algorithms, the GNE seeking task is decomposed into a sequential Nash equilibrium (NE) computation of regularized subgames and distributed update of multipliers and auxiliary variables, based on local data and local communication. Our two double-layer GNE algorithms need not specify the inner loop NE seeking algorithm, and moreover, only require that the strongly monotone subgames are inexactly solved. We prove their convergence by showing that the two algorithms can be seen as specific instances of preconditioned proximal point algorithms for finding zeros of monotone operators. Applications and numerical simulations are given for illustration.
机译:在本文中,我们调查了具有仿射耦合约束的单调游戏的分布式广义纳什均衡(GNE)计算。每个玩家只能利用其本地目标函数,局部可行的集合和耦合约束的本地块,并且只能与其邻居通信。我们假设游戏有没有嘴尖连续性限制的单调伪分布。我们分别设计新型无中心分布式GNE寻求算法,分别用于平等和不等式仿射耦合约束。提出了乘法器的近端交替方向方法,用于平等壳体,而对于不等式情况,提出了一种平行分离型算法。在这两种算法中,基于本地数据和本地通信,GNE寻求任务被分解成正则纳什均衡(NE)计算乘法器和辅助变量的分布式更新。我们的两个双层GNE算法不需要指定内循环NE寻,算法,而且,只要求强烈地解决了强单调的标记。我们通过表明两个算法可以被视为用于查找单调运算符的零的预处理近端算法的特定实例来证明他们的融合。给出了应用和数值模拟。

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