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首页> 外文期刊>European Journal of Control >An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games
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An asynchronous distributed and scalable generalized Nash equilibrium seeking algorithm for strongly monotone games

机译:用于强单调游戏的异步分布式和可扩展的广义纳什均衡算法

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摘要

In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibrium (GNE) seeking problems in strongly monotone games. The first one (SD-GENO) is based on synchronous updates of the agents, while the second and the third (AD-GEED and AD-GENO) represent asynchronous solutions that are robust to communication delays. AD-GENO can be seen as a refinement of AD-GEED, since it only requires node auxiliary variables, enhancing the scalability of the algorithm. Our main contribution is to prove convergence to a v-GNE variational-GNE (vGNE) of the game via an operator-theoretic approach. Finally, we apply the algorithms to network Cournot games and show how different activation sequences and delays affect convergence. We also compare the proposed algorithms to a state-of-the-art algorithm solving a similar problem, and observe that AD-GENO outperforms it. (C) 2020 The Authors. Published by Elsevier Ltd on behalf of European Control Association.
机译:在本文中,我们提出了三种分布式算法来解决一类广义纳什均衡(GNE)寻求强烈单调的游戏中的问题。第一个(SD-Geno)基于代理的同步更新,而第二和第三(AD-GEED和AD-GENO)代表了对通信延迟稳健的异步解决方案。 AD-Geno可以被视为广告的细化,因为它只需要节点辅助变量,增强了算法的可扩展性。我们的主要贡献是通过操作员 - 理论方法证明对游戏的V-GNE变异-GNE(VGNE)的收敛性。最后,我们将算法应用于网络法庭游戏,并展示不同的激活序列和延迟如何影响收敛性。我们还将所提出的算法与解决类似问题的最先进的算法进行比较,并观察到Ad-Geno优于它。 (c)2020作者。 elsevier有限公司代表欧洲控制协会发布。

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