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Learning abstract concepts through interactive playing

机译:通过互动游戏学习抽象概念

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In this paper, we present strategies and approaches used to implement a synthetic learning environment which includes distributed interactive simulation, computational steering, interactive visualization, and artificial intelligence for learning abstract scientific concepts and entertainment. We use Navier-Stokes equations as a case study to show our ideas and methods. Students are allowed to interact with one another and engage in realistic collaborative exercises. The resulting technology is a testbed that reflects the benefits of a schoolhouse for training and education, especially for scientific abstract concepts, yet does not have the physical limitation that instructors, students and resources be collocated both spatially and temporally. Our innovative use of computational steering and interactive visualization allows students to visualize and manipulate the physical process, and understand the abstract concept through entertainment.
机译:在本文中,我们介绍了用于实现综合学习环境的策略和方法,其中包括用于学习抽象科学概念和娱乐活动的分布式交互式模拟,计算控制,交互式可视化和人工智能。我们使用Navier-Stokes方程作为案例研究来展示我们的想法和方法。允许学生彼此互动并进行现实的协作练习。由此产生的技术是一个试验台,反映了校舍在培训和教育(尤其是科学抽象概念)方面的优势,但没有物理上的局限性,即教师,学生和资源在空间和时间上都是并置的。我们对计算指导和交互式可视化的创新使用使学生能够可视化和操纵物理过程,并通过娱乐来理解抽象概念。

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