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Haptic rendering of objects with rigid and deformable parts

机译:带有刚性和可变形零件的物体的触觉渲染

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In many haptic applications, the user interacts with the virtual environment through a rigid tool. Tool-based interaction is suitable in many applications, but the constraint of using rigid tools is not applicable to some situations, such as the use of catheters in virtual surgery, or of a rubber part in an assembly simulation. Rigid-tool-based interaction is also unable to provide force feedback regarding interaction through the human hand, due to the soft nature of human flesh. In this paper, we address some of the computational challenges of haptic interaction through deformable tools, which forms the basis for direct-hand haptic interaction. We describe a haptic rendering algorithm that enables interactive contact between deformable objects, including self-collisions and friction. This algorithm relies on a deformable tool model that combines rigid and deformable components, and we present the efficient simulation of such a model under robust implicit integration.
机译:在许多触觉应用中,用户通过刚性工具与虚拟环境进行交互。基于工具的交互适用于许多应用程序,但是使用刚性工具的约束不适用于某些情况,例如在虚拟手术中使用导管或在装配模拟中使用橡胶零件。由于人肉的柔软特性,基于刚性工具的交互也无法提供有关通过人手进行交互的力反馈。在本文中,我们通过可变形工具解决了触觉交互的一些计算难题,这构成了直接手触觉交互的基础。我们描述了一种触觉渲染算法,该算法可实现可变形对象之间的互动接触,包括自碰撞和摩擦。该算法依赖于结合了刚性和可变形组件的可变形工具模型,并且我们提出了在鲁棒隐式积分下这种模型的有效仿真。

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