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Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors

机译:平衡认知复杂性和游戏水平:基于认知复杂性的竞赛游戏对EFL学生的英语词汇学习成绩,焦虑和行为的影响

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摘要

Digital game-based language learning promotes motivation and enables learners to immerse themselves in learning. However, some gaming elements (e.g., competition and challenge) or learning content (e.g., difficulty levels) may have different influences on different learners, especially those with low self-efficacy or academic achievement, as competitive games may lead to frustration. It is therefore important to take students' cognitive capacities into consideration when designing a competitive learning environment, and to provide them with learning content of appropriate cognitive complexity. In the current study, a game-based situational vocabulary learning system that integrated a cognitive complexity-based competition strategy was developed to provide learners with appropriate tasks. A quasi-experiment was conducted in a high school English course to evaluate the effectiveness of the proposed approach. It was found that, compared to the conventional situational gaming approach, the situational game with the cognitive complexity-based competition strategy significantly improved the participants' learning performance (in particular, that of the low-achieving students), but it also increased their anxiety. Furthermore, the behavioral analysis showed that the students who learned with the proposed approach accomplished the tasks more smoothly, because the system could take into account players' learning performance and adjust the cognitive complexity of the following tasks through upgrading or downgrading the learners' gaming levels to ensure that individual students learned with tasks at appropriate levels for them. On the other hand, the participants who learned with the conventional game-based learning approach had a greater tendency to fail the game repeatedly. Based on the findings and relevant studies, we also discuss suggestions for future research.
机译:基于数字游戏的语言学习可以激发动力,并使学习者能够沉浸于学习中。但是,某些游戏元素(例如比赛和挑战)或学习内容(例如难度级别)可能会对不同的学习者产生不同的影响,尤其是那些自我效能或学习成绩较低的学习者,因为竞争性游戏可能会导致挫败感。因此,在设计竞争性学习环境时,必须考虑到学生的认知能力,并为他们提供具有适当认知复杂性的学习内容,这一点很重要。在当前的研究中,开发了一种基于游戏的情境词汇学习系统,该系统集成了基于认知复杂性的竞争策略,以为学习者提供适当的任务。在高中英语课程中进行了一项准实验,以评估该方法的有效性。结果发现,与传统的情境游戏方法相比,具有基于认知复杂性的竞争策略的情境游戏显着提高了参与者的学习成绩(特别是成绩欠佳的学生),但同时也增加了他们的焦虑感。此外,行为分析表明,使用该方法学习的学生可以更顺利地完成任务,因为该系统可以考虑玩家的学习表现,并通过升级或降低学习者的游戏水平来调整后续任务的认知复杂性确保每位学生学习适合他们的适当水平的任务。另一方面,使用传统的基于游戏的学习方法进行学习的参与者更有可能反复失败游戏。基于这些发现和相关研究,我们还将讨论对未来研究的建议。

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