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A case study of computer gaming for math: Engaged learning from gameplay?

机译:数学计算机游戏案例研究:参与游戏学习?

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Employing mixed-method approach, this case study examined the in situ use of educational computer games in a summer math program to facilitate 4th and 5th graders' cognitive math achievement, metacognitive awareness, and positive attitudes toward math learning. The results indicated that students developed more positive attitudes toward math learning through five-week computer math gaming, but there was no significant effect of computer gaming on students' cognitive test performance or metacognitive awareness development. The in-field observation and students' think-aloud protocol informed that not every computer math drill game would engage children in committed learning. The study findings have highlighted the value of situating learning activities within the game story, making games pleasantly challenging, scaffolding reflections, and designing suitable off-computer activities.
机译:该案例研究采用混合方法,研究了夏季数学程序中教育计算机游戏的现场使用,以促进四年级和五年级学生的认知数学成绩,元认知意识以及对数学学习的积极态度。结果表明,通过五周的计算机数学游戏,学生对数学学习有了更积极的态度,但计算机游戏对学生的认知测试成绩或元认知意识发展没有显着影响。实地观察和学生的思考方式协议指出,并不是每一个计算机数学练习游戏都会让孩子参与有针对性的学习。研究发现强调了将学习活动置于游戏故事中,使游戏具有挑战性,脚手架反射和设计适当的计算机外活动的价值。

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