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A COMPUTER-IMPLEMENTED ADAPTIVE GAMEPLAY LEARNING SYSTEM AND A METHOD FOR ADAPTIVE GAMEPLAY LEARNING

机译:一种计算机实现的自适应游戏学习系统和自适应游戏学习的方法

摘要

The invention relates to a computer-implemented adaptive gameplay learning system based on Bayesian Network model for providing personalized computational thinking learning. The system comprising: a gamified computational thinking (programming) environment, a graphical input command interface, a tiled game area containing movable characters, a plurality of computational thinking building blocks to be concurrently edited and executed within said computational thinking environment to provide commands, concept modules, skill modules, an embedded game activity assessment module monitoring learning advancement, wherein said Bayesian Network model is configured to generate a directed acyclic graph, said directed acyclic graph comprising logical nodes, wherein each concept module and skill module are associated to a logical node in the directed acyclic graph, and wherein a user provides sequence of commands arranging said plurality of computational thinking building blocks to produce effects in said gamified computational thinking environment and receiving a feedback from said activity assessment module. The invention further relates to a method of adaptive gameplay learning.
机译:本发明涉及一种基于贝叶斯网络模型的计算机实现的自适应游戏学习系统,用于提供个性化计算思维学习。该系统包括:游戏计算思维(编程)环境,图形输入命令接口,包含可移动字符的瓷砖游戏区域,多个计算思维构建块在所述计算思维环境中同时编辑和执行,以提供命令,概念模块,技能模块,嵌入式游戏活动评估模块监视学习进步,其中所述贝叶斯网络模型被配置为生成定向的非循环图,所述指向非循环图包括逻辑节点,其中每个概念模块和技能模块与逻辑节点相关联在指向的非循环图中,其中用户提供排列所述多个计算思维构建块的命令序列以在所述游戏计算思维环境中产生效果,并从所述活动评估模块接收反馈。本发明还涉及一种自适应游戏学习的方法。

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