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首页> 外文期刊>Computer Graphics Forum >Head-Tracked Stereo Viewing with Two- Handed 3D Interaction for Animated Character Construction
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Head-Tracked Stereo Viewing with Two- Handed 3D Interaction for Animated Character Construction

机译:具有双手3D交互的头部跟踪立体视图,用于动画角色构建

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摘要

In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of constructing animated characters. In our configuration, a six degree-of-freedom head-tracker and CrystalEyes shutter glasses are used to produce stereo images that dynamically follow the user head motion. 3D virtual objects can be made to appear at a fixed location in physical space which the user may view from different angles by moving his head. To construct 3D animated characters, the user interacts with the simulated environment using both hands simultaneously: the left hand, controlling a Space ball, is used for 3D navigation and object movement, while the right hand, holding a 3D mouse, is used to manipulate through a virtual tool metaphor the objects appearing in front of the screen.
机译:在本文中,我们演示了如何将基于双手3D直接操纵并记录有头部跟踪的立体观察的新的交互式3D桌面隐喻应用于构建动画角色的任务。在我们的配置中,使用了六自由度头部跟踪器和CrystalEyes快门眼镜来生成可动态跟随用户头部运动的立体图像。可以使3D虚拟对象出现在物理空间中的固定位置,用户可以通过移动其头部从不同角度进行查看。要构建3D动画角色,用户需要用双手同时与模拟环境进行交互:控制空间球的左手用于3D导航和对象移动,而右手握住3D鼠标用于操作通过虚拟工具隐喻,对象将出现在屏幕前。

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