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Head-tracked stereo viewing with two-handed 3D interaction for animated character construction

机译:具有双手3D交互的头部跟踪立体观看功能,用于动画角色构建

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摘要

In this paper, we demonstrate a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing. In our configuration, a six-degree-of-freedom head-tracker and CrystalEyes shutter glasses are used to produce stereo images that dynamically follow the user head motion. 3D virtual objects can be made to appear at a fixed location in physical space which the user may view from different angles by moving his head. The user interacts with the simulated 3D environment using both hands simultaneously. The left hand, controlling a Spaceball, is used for 3D navigation and object movement, while the right hand, holding a 3D mouse, is used to manipulate through a virtual tool metaphor, the objects appearing in front of the screen because of negative parallax. In this way, both incremental and absolute interactive input techniques are provided by the system. Hand-eye coordination is made possible by registration between virtual and physical space, allowing a variety of complex 3D tasks to be performed more easily and more rapidly than is possible using traditional interactive techniques. The system has been tested using both Polhemus Fastrak and Logitech ultrasonic input devices for tracking the head and 3D mouse.
机译:在本文中,我们演示了一种新的交互式3D桌面隐喻,该隐喻基于双手3D直接操纵并记录了头部跟踪的立体影像。在我们的配置中,使用六自由度头部跟踪器和CrystalEyes快门眼镜来生成可动态跟随用户头部运动的立体图像。可以使3D虚拟对象出现在物理空间中的固定位置,用户可以通过移动其头部从不同角度进行查看。用户同时使用双手与模拟的3D环境进行交互。左手控制一个太空球,用于3D导航和对象移动,而右手抱着3D鼠标,用于通过虚拟工具隐喻进行操作,由于负视差,这些对象出现在屏幕的前面。这样,系统既提供增量交互输入技术,又提供绝对交互式输入技术。通过在虚拟空间和物理空间之间进行配准,可以实现手眼协调,与使用传统交互技术相比,可以更轻松,更快速地执行各种复杂的3D任务。该系统已经使用Polhemus Fastrak和Logitech超声波输入设备进行了跟踪头部和3D鼠标的测试。

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