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Physically Based Sound Synthesis for Large-Scale Virtual Environments

机译:大型虚拟环境中基于物理的声音合成

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By offering a natural, intuitive interface with the virtual world, auditory display can enhance a user's experience in a multimodal virtual environment and further improve the user's sense of presence. However, compared to graphical display, sound synthesis has not been well investigated because of the extremely high computational cost for simulating realistic sounds. The state of the art for sound production in virtual environments is to use recorded sound clips that events in the virtual environment trigger, similar to how recorded animation sequences in the earlier days generated all the character motion in the virtual world. In this article, we describe several techniques for accelerating sound simulation, thereby enabling realistic, physically based sound synthesis for large-scale virtual environments
机译:通过提供与虚拟世界自然,直观的界面,听觉显示可以增强用户在多模式虚拟环境中的体验,并进一步改善用户的临场感。但是,与图形显示相比,由于模拟逼真的声音的计算成本非常高,因此尚未对声音合成进行很好的研究。在虚拟环境中产生声音的最新技术是使用虚拟环境中的事件触发的录制的声音片段,类似于早期录制的动画序列如何在虚拟世界中生成所有角色运动。在本文中,我们描述了几种加速声音模拟的技术,从而为大型虚拟环境实现逼真的,基于物理的声音合成

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