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A fast triangle to triangle intersection test for collision detection

机译:用于碰撞检测的快速三角形到三角形相交测试

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The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether two triangles embedded in three dimensions intersect. Our technique solves the basic sets of linear equations associated with the problem and exploits the strong relations between these sets to speed up their solution. Moreover, unlike previous techniques, with very little additional cost, the exact intersection coordinates can be determined. Finally, our technique uses general principles that can be applied to similar problems such as rectangle-to-rectangle intersection tests, and generally to problems where several equation sets are strongly related. We show that our algorithm saves about 20% of the mathematical operations used by the best previous triangle-to-triangle intersection algorithm. Our experiments also show that it runs 18.9% faster than the fastest previous algorithm on average for typical scenarios of collision detection (on Pentium 4).
机译:三角形与三角形的相交测试是所有碰撞检测数据结构和算法的基本组成部分。本文提出了一种快速的方法来测试嵌入在三维中的两个三角形是否相交。我们的技术解决了与问题相关的线性方程组的基本集合,并利用这些集合之间的紧密关系加快了求解速度。此外,与现有技术不同,只需很少的额外费用,就可以确定精确的交点坐标。最后,我们的技术使用可应用于类似问题(如矩形到矩形相交测试)的一般原理,以及通常适用于多个方程组密切相关的问题。我们表明,我们的算法节省了大约20%的最佳以前的三角形到三角形相交算法所使用的数学运算。我们的实验还表明,对于典型的碰撞检测场景(在Pentium 4上),它比以前最快的算法平均快18.9%。

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