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Evaluation of Game Tree Search Methods by Game Records

机译:通过游戏记录评估游戏树搜索方法

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This paper presents a method of evaluating game tree search methods including standard min–max search with heuristic evaluation functions and Monte Carlo tree search, which recently achieved drastic improvements in the strength of Computer Go programs. The basic idea of this paper is to use an averaged win probability of positions having similar evaluation values. Accuracy measures of evaluation values with respect to win probabilities can be used to assess the performance of game tree search methods. A plot of win probabilities against evaluation values should have consistency and monotonicity if the evaluation values are produced by a good game tree search method. By inspecting whether the plot has the properties for some subset of positions, we can detect specific deficiencies in the game tree search method. We applied our method to Go, Shogi, and Chess, and by comparing the results with empirical understanding of the performance of various game tree search methods and with the results of self-plays, we show that our method is efficient and effective.
机译:本文提出了一种评估游戏树搜索方法的方法,其中包括具有启发式评估功能的标准最小-最大搜索和蒙特卡洛树搜索,该方法最近极大地提高了计算机围棋程序的强度。本文的基本思想是使用具有相似评估值的头寸的平均获胜概率。关于获胜概率的评估值的准确性度量可用于评估游戏树搜索方法的性能。如果评估值是通过良好的博弈树搜索方法生成的,则获胜概率与评估值的关系图应具有一致性和单调性。通过检查该图是否具有某些位置子集的属性,我们可以检测到游戏树搜索方法中的特定缺陷。我们将我们的方法应用于Go,Shogi和Chess,并且通过将结果与对各种游戏树搜索方法的性能的经验理解以及自玩的结果进行比较,我们证明了我们的方法是有效的。

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