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Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery

机译:两脑一局:基于运动图像的多用户BCI视频游戏的设计与评估

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How can we connect two brains to a video game by means of a brain–computer interface (BCI), and what will happen when we do so? How will the two users behave, and how will they perceive this novel common experience? In this paper, we are concerned with the design and evaluation of multiuser BCI applications. We created a multiuser videogame called BrainArena in which two users can play a simple football game by means of two BCIs. They can score goals on the left or right side of the screen by simply imagining left or right hand movements. To add another interesting element, the gamers can play in a collaborative manner (their two mental activities are combined to score in the same goal), or in a competitive manner (the gamers must push the ball in opposite directions). Two experiments were conducted to evaluate the performance and subjective experience of users in the different conditions. In the first experiment, we compared a single-user situation with one multiuser situation: the collaborative task. Experiment 1 showed that multiuser conditions are significantly preferred, in terms of fun and motivation, compared to the single-user condition. The performance of some users was even significantly improved in the multiuser condition. A subset of well-performing subjects was involved in the second experiment, where we added the competitive task. Experiment 2 suggested that competitive and collaborative conditions may lead to similar performances and motivations. However, the corresponding gaming experiences can be perceived differently among the participants. Taken together our results suggest that multiuser BCI applications can be operational, effective, and more engaging for participants.
机译:我们如何通过脑机接口(BCI)将两个大脑连接到视频游戏,而当我们这样做时会发生什么?这两个用户的行为如何,他们将如何看待这种新颖的共同经历?在本文中,我们关注多用户BCI应用程序的设计和评估。我们创建了一个名为BrainArena的多用户视频游戏,其中两个用户可以通过两个BCI进行简单的足球比赛。他们可以通过简单地想象左右手的移动来在屏幕的左侧或右侧为目标得分。为了增加另一个有趣的元素,游戏者可以以协作的方式进行比赛(他们的两种心理活动相结合以得分相同),也可以以竞争的方式进行(游戏者必须朝相反的方向推动球)。进行了两个实验,以评估用户在不同条件下的表现和主观体验。在第一个实验中,我们比较了单用户情况和多用户情况:协作任务。实验1表明,与单用户条件相比,就娱乐和动机而言,多用户条件是首选的。在多用户情况下,某些用户的性能甚至得到了显着提高。在第二个实验中,一部分表现良好的受试者参与其中,我们添加了竞争性任务。实验2表明竞争和协作条件可能会导致类似的表现和动机。但是,参与者之间的游戏体验可能会有所不同。总之,我们的结果表明,多用户BCI应用程序可以运行,有效并且对参与者更具吸引力。

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