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Algorithms for multiplex scheduling of object-based audio-visual presentations

机译:基于对象的视听演示的多重调度算法

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Object-based representation of audio-visual (AV) presentations provides a flexible scheme to create interactive content that lends itself to resource-driven adaptation. The content adaptation needs of mobile devices can be met well with the use of object-based AV presentations. The main distinguishing feature of object-based AV presentations is the scene composition at the user terminal. In this paper, we discuss the problem of scheduling the delivery of object-based AV presentations under resource constraints. We explore the similarities with the problem of job sequencing on a single machine. We present a family of algorithms to determine the schedulability of AV presentations, and for unschedulable presentations, we present algorithms to compute a schedule that minimizes the additionally acquired resources. We present algorithms for computing incremental schedules for applications such as content authoring that require immediate feedback on resource consumption. The algorithms can be used to schedule object-based MPEG-4 presentations. We discuss the algorithms and results by considering a relatively complex MPEG-4 presentation with 16 objects, including audio, video, and images.
机译:视听(AV)演示的基于对象的表示形式提供了一种灵活的方案来创建交互式内容,从而使其适合资源驱动的适应。使用基于对象的AV演示可以很好地满足移动设备的内容适应需求。基于对象的AV演示的主要区别特征是用户终端上的场景组合。在本文中,我们讨论了在资源限制下安排基于对象的AV演示的交付问题。我们在单台机器上探索作业排序问题的相似性。我们提出了一系列算法来确定AV演示的可调度性,对于无法调度的演示,我们提出了一种算法来计算可最大程度减少额外获得的资源的调度。我们提出了用于计算诸如内容创作之类的应用的增量时间表的算法,这些应用需要对资源消耗的即时反馈。该算法可用于安排基于对象的MPEG-4演示。我们通过考虑具有16个对象(包括音频,视频和图像)的相对复杂的MPEG-4表示形式来讨论算法和结果。

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