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Dynamic Games With Asymmetric Information: Common Information Based Perfect Bayesian Equilibria and Sequential Decomposition

机译:信息不对称的动态博弈:基于公共信息的完美贝叶斯均衡和顺序分解

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We formulate and analyze a general class of stochastic dynamic games with asymmetric information arising in dynamic systems. In such games, multiple strategic agents control the system dynamics and have different information about the system over time. Because of the presence of asymmetric information, each agent needs to form beliefs about other agents' private information. Therefore, the specification of the agents' beliefs along with their strategies is necessary to study the dynamic game. We use Perfect Bayesian equilibrium (PBE) as our solution concept. A PBE consists of a pair of strategy profile and belief system. In a PBE, every agent's strategy should be a best response under the belief system, and the belief system depends on agents' strategy profile when there is signaling among agents. Therefore, the circular dependence between strategy profile and belief system makes it difficult to compute PBE. Using the common information among agents, we introduce a subclass of PBE called common information based perfect Bayesian equilibria (CIB-PBE), and provide a sequential decomposition of the dynamic game. Such decomposition leads to a backward induction algorithm to compute CIB-PBE. We illustrate the sequential decomposition with an example of a multiple access broadcast game. We prove the existence of CIB-PBE for a subclass of dynamic games.
机译:我们用动态系统中产生的具有不对称信息的随机动态博弈来概括和分析一类。在此类游戏中,多个战略代理人会控制系统动态,并随着时间的推移拥有有关系统的不同信息。由于存在不对称信息,因此每个代理都需要对其他代理的私人信息形成信念。因此,对代理商的信念及其策略的规范是研究动态博弈的必要条件。我们使用完美贝叶斯平衡(PBE)作为我们的解决方案概念。一个PBE由一对策略配置文件和信念系统组成。在PBE中,在信念系统下,每个代理的策略都应该是最佳响应,并且当代理之间存在信号传递时,信念系统取决于代理的策略配置文件。因此,策略配置文件和置信系统之间的循环依赖性使得计算PBE变得困难。利用代理之间的公共信息,我们引入了PBE的子类,称为基于公共信息的完美贝叶斯均衡(CIB-PBE),并提供了动态博弈的顺序分解。这种分解导致了一种反向归纳算法来计算CIB-PBE。我们以多路访问广播游戏为例说明顺序分解。我们证明了CIB-PBE对于动态游戏子类的存在。

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