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Time Complexity Analysis of Randomized Search Heuristics for the Dynamic Graph Coloring Problem

机译:动态图着色问题随机搜索启发式的时间复杂性分析

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摘要

We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph. We then analyze the expected time for randomized search heuristics to recompute high quality solutions. The (1+1) Evolutionary Algorithm and RLS operate in a setting where the number of colors is bounded and we are minimizing the number of conflicts. Iterated local search algorithms use an unbounded color palette and aim to use the smallest colors and, consequently, the smallest number of colors. We identify classes of bipartite graphs where reoptimization is as hard as or even harder than optimization from scratch, i.e., starting with a random initialization. Even adding a single edge can lead to hard symmetry problems. However, graph classes that are hard for one algorithm turn out to be easy for others. In most cases our bounds show that reoptimization is faster than optimizing from scratch. We further show that tailoring mutation operators to parts of the graph where changes have occurred can significantly reduce the expected reoptimization time. In most settings the expected reoptimization time for such tailored algorithms is linear in the number of added edges. However, tailored algorithms cannot prevent exponential times in settings where the original algorithm is inefficient.
机译:我们为对动态问题的随机搜索启发式进行了贡献的理论理解。我们考虑图形上的古典顶点着色问题,并调查将边缘添加到当前图形的动态设置。然后,我们分析了随机搜索启发式的预期时间来重新计算高质量解决方案。 (1 + 1)进化算法和RLS在界限的颜色数量的设置中运行,我们最大限度地减少冲突的数量。迭代本地搜索算法使用无界面的调色板,并旨在使用最小的颜色,并因此使用最小的颜色。我们识别双面图的类,其中重新优化与从头开始的优化一样难以甚至更难,即,从随机初始化开始。甚至添加单个边缘也会导致硬对称问题。但是,对于一个算法很难的图表表明是容易的。在大多数情况下,我们的范围显示重新优化比从头开始优化。我们进一步表明,将突变运算符定制到发生变化的图表中,可能会显着降低预期的重新优化时间。在大多数设置中,这种定制算法的预期重新优化时间在添加边缘的数量中是线性的。但是,定制的算法无法防止原始算法效率低下的设置中的指数次数。

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