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A search space 'cartography' for guiding graph coloring heuristics

机译:用于指导图形着色启发式的搜索空间“制图”

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We present a search space analysis and its application in improving local search algorithms for the graph coloring problem. Using a classical distance measure between colorings, we introduce the following clustering hypothesis: the high quality solutions are not randomly scattered in the search space, but rather grouped in clusters within spheres of specific diameter. We first provide intuitive evidence for this hypothesis by presenting a projection of a large set of local minima in the 3D space. An experimental confirmation is also presented: we introduce two algorithms that exploit the hypothesis by guiding an underlying Tabu Search (TS) process. The first algorithm (TS-Div) uses a learning process to guide the basic TS process toward as-yet-unvisited spheres. The second algorithm (TS-Int) makes deep investigations within a bounded region by organizing it as a tree-like structure of connected spheres. We experimentally demonstrate that if such a region contains a global optimum, TS-Int does not fail in eventually finding it. This pair of algorithms significantly outperforms the underlying basic TS algorithm; it can even improve some of the best-known solutions ever reported in the literature (e.g. for dsjd 1000.9).
机译:我们提出了一种搜索空间分析方法,并将其用于改进图形着色问题的局部搜索算法。使用着色之间的经典距离度量,我们引入以下聚类假设:高质量解决方案不是随机散布在搜索空间中,而是分组在特定直径的球体内的聚类中。我们首先通过提出3D空间中大量局部极小值的投影来为该假设提供直观的证据。还提出了实验性的确认:我们通过指导基本的禁忌搜索(TS)过程介绍了两种利用假设的算法。第一种算法(TS-Div)使用学习过程将基本的TS过程引导至尚未出现的领域。第二种算法(TS-Int)通过将其组织为连接球的树状结构,对有界区域进行深入研究。我们通过实验证明,如果这样的区域包含全局最优值,则TS-Int不会最终找到它。这对算法大大优于基本的基本TS算法。它甚至可以改善一些文献中报道过的最著名的解决方案(例如dsjd 1000.9)。

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