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Level Set Surface Editing Operators

机译:水平集曲面编辑运算符

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We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is controlled by a speed function in the level set partial differential equation. In this paper we define a collection of speed functions that produce a set of surface editing operators. The speed functions describe the velocity at each point on the evolving surface in the direction of the surface normal. All of the information needed to deform a surface is encapsulated in the speed function, providing a simple, unified computational framework. The user combines pre-defined building blocks to create the desired speed function. The surface editing operators are quickly computed and may be applied both regionally and globally. The level set framework offers several advantages. 1) By construction, self-intersection cannot occur, which guarantees the generation of physically-realizable, simple, closed surfaces. 2) Level set models easily change topological genus, and 3) are free of the edge connectivity and mesh quality problems associated with mesh models. We present five examples of surface editing operators: blending, smoothing, sharpening, openings/closings and embossing. We demonstrate their effectiveness on several scanned objects and scan-converted models.
机译:我们提出了一个用于实现曲面编辑运算符的水平集框架。水平集模型是可变形的隐式曲面,其中表面的变形由水平集偏微分方程中的速度函数控制。在本文中,我们定义了速度函数的集合,这些函数产生了一组曲面编辑运算符。速度函数描述了沿表面法线方向在演化表面上每个点的速度。将曲面变形所需的所有信息都封装在速度函数中,从而提供了一个简单,统一的计算框架。用户结合预定义的构建块来创建所需的速度功能。曲面编辑运算符可以快速计算,并且可以在区域和全球范围内应用。水平集框架具有多个优点。 1)通过构造,不会发生自相交,从而确保生成可物理实现的,简单的封闭表面。 2)水平集模型容易改变拓扑属,并且3)没有与网格模型相关的边缘连接性和网格质量问题。我们提供了五个表面编辑操作符示例:混合,平滑,锐化,打开/关闭和压纹。我们在几种扫描对象和扫描转换模型上证明了它们的有效性。

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