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Resolution independent curve rendering using programmable graphics hardware

机译:使用可编程图形硬件实现与分辨率无关的曲线渲染

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摘要

We present a method for resolution independent rendering of paths and bounded regions, defined by quadratic and cubic spline curves, that leverages the parallelism of programmable graphics hardware to achieve high performance. A simple implicit equation for a parametric curve is found in a space that can be thought of as an analog to texture space. The image of a curve's Bezier control points are found in this space and assigned to the control points as texture coordinates. When the triangle(s) corresponding to the Bezier curve control hull are rendered, a pixel shader program evaluates the implicit equation for a pixel's interpolated texture coordinates to determine an inside/outside test for the curve. We extend our technique to handle anti-aliasing of boundaries. We also construct a vector image from mosaics of triangulated Bezier control points and show how to deform such images to create resolution independent texture on three dimensional objects.
机译:我们提出了一种通过二次和三次样条曲线定义的路径和有界区域的分辨率独立渲染的方法,该方法利用了可编程图形硬件的并行性来实现高性能。在空间中可以找到一个简单的参数曲线隐式方程,可以将其视为纹理空间的模拟。在此空间中找到曲线的Bezier控制点的图像,并将其作为纹理坐标分配给控制点。渲染与Bezier曲线控制外壳相对应的三角形时,像素着色器程序将为像素的插值纹理坐标评估隐式方程式,以确定该曲线的内部/外部测试。我们扩展了技术来处理边界的抗锯齿。我们还根据三角Bezier控制点的马赛克构造了矢量图像,并展示了如何使此类图像变形以在三维对象上创建与分辨率无关的纹理。

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