首页> 外文会议>Audio Engineering Society >Using programmable graphics hardware for acoustics and audio rendering
【24h】

Using programmable graphics hardware for acoustics and audio rendering

机译:使用可编程图形硬件进行声学和音频渲染

获取原文

摘要

Over the last decade, the architecture of graphics accelerators (GPUs) has dramatically evolved, outpacing traditional general purpose processors (CPUs) with an average 2.25-fold increase in performance every year. With massive processing capabilities and high-level programmability, current GPUs can be leveraged for applications far beyond visual rendering. In this paper, we offer an overview of modern programmable GPUs and how they can be applied to acoustics and audio rendering for virtual reality or gaming applications. For tasks ranging from sound synthesis and audio signal processing to numerical acoustic simulations, GPUs massive parallelism and dedicated instructions can offer a 5 to 100-fold performance improvement over traditional CPU implementations. We illustrate such benefits with results from 3D audio processing and sound scattering simulations and discuss future opportunities for auralization on massively multicore processors.
机译:在过去十年中,图形加速器(GPU)的体系结构已经大大发展,超越了传统的通用处理器(CPU),平均每年的性能增加2.25倍。通过大量的处理能力和高级可编程性,可以​​为远远超出视觉渲染的应用来利用当前的GPU。在本文中,我们提供现代可编程GPU的概述以及如何为虚拟现实或游戏应用程序应用于声学和音频渲染。对于从声音合成和音频信号处理到数值声学模拟的任务,GPU巨大的并行性和专用指令可以提供5至100倍的性能改善,而不是传统的CPU实现。我们说明了3D音频处理和声音散射模拟的结果的益处,并讨论了在大量多核处理器上的Auratization的未来机会。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号