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Resolution-independent curve rendering using programmable graphics hardware

机译:使用可编程图形硬件的与分辨率无关的曲线渲染

摘要

A shape defined partially be a Bezier curve is rendered through a GPU-implemented technique which determines for various screen points which side of the curve the points lie on. This is done in the particular case of cubic Bezier curves for shapes defined by the Bézier control points of the curves. The type of the curve is identified through an analysis of an inflection point polynomial based on the curve. The curve is then projected to a canonical implicit form in a canonical texture space, allowing computation to be efficiently performed on a simple canonical form of the curve.
机译:通过GPU实现的技术渲染部分定义为Bezier曲线的形状,该技术为各种屏幕点确定点位于曲线的哪一侧。对于由曲线的贝塞尔曲线控制点定义的形状,在三次贝塞尔曲线的特殊情况下可以做到这一点。通过基于曲线的拐点多项式分析来确定曲线的类型。然后,将曲线投影到规范纹理空间中的规范隐式形式,从而可以对曲线的简单规范形式有效地执行计算。

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