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Interaction Patches For Multi-character Animation

机译:多角色动画的交互补丁

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摘要

We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
机译:我们提出了一种数据驱动的方法来自动生成场景,其中数十到数百个字符彼此密集地交互。在脱机处理过程中,角色之间的紧密互动是通过扩展游戏树来预先计算的,并将这些互动关系存储为称为互动补丁的数据结构。然后,在运行时,系统会在时间上临时串联交互补丁,以创建场景,其中大量角色彼此紧密交互。使用我们的方法,可以自动或交互地生成以程式化方式彼此交互的人群动画。该方法可以用于包括电视节目,广告和电影的各种应用。

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