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Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors

机译:Face Poser:使用面部先验进行3D面部表情的交互式建模

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This article presents an intuitive and easy-to-use system for interactively posing 3D facial expressions. The user can model and edit facial expressions byrndrawing freeform strokes, by specifying distances between facial points, by incrementally editing curves on the face, or by directly dragging facial points inrn2D screen space. Designing such an interface for 3D facial modeling and editing is challenging because many unnatural facial expressions might be consistentrnwith the user’s input. We formulate the problem in a maximum a posteriori framework by combining the user’s input with priors embedded in a large set ofrnfacial expression data. Maximizing the posteriori allows us to generate an optimal and natural facial expression that achieves the goal specified by the user.Wernevaluate the performance of our system by conducting a thorough comparison of our method with alternative facial modeling techniques. To demonstrate thernusability of our system, we also perform a user study of our system and compare with state-of-the-art facial expression modeling software (Poser 7).
机译:本文介绍了一种直观且易于使用的系统,用于交互式地构成3D面部表情。用户可以通过绘制自由形式的笔划,指定面部点之间的距离,通过增量编辑面部曲线或直接在2D屏幕空间中拖动面部点来建模和编辑面部表情。设计这样的界面以进行3D面部建模和编辑非常具有挑战性,因为许多不自然的面部表情可能与用户的输入保持一致。通过将用户的输入与嵌入在大量面部表情数据集中的先验信息结合起来,我们在最大的后验框架中阐述了问题。最大化后验使我们能够生成达到用户指定目标的最佳自然面部表情。通过将我们的方法与其他面部建模技术进行全面比较,对系统的性能进行评估。为了证明我们系统的实用性,我们还对系统进行了用户研究,并与最先进的面部表情建模软件(Poser 7)进行了比较。

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