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首页> 外文期刊>ACM Transactions on Graphics >Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors
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Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors

机译:Face Poser:使用面部先验进行3D面部表情的交互式建模

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摘要

This article presents an intuitive and easy-to-use system for interactively posing 3D facial expressions. The user can model and edit facial expressions by drawing freeform strokes, by specifying distances between facial points, by incrementally editing curves on the face, or by directly dragging facial points in 2D screen space. Designing such an interface for 3D facial modeling and editing is challenging because many unnatural facial expressions might be consistent with the user's input. We formulate the problem in a maximum a posteriori framework by combining the user's input with priors embedded in a large set of facial expression data. Maximizing the posteriori allows us to generate an optimal and natural facial expression that achieves the goal specified by the user. We evaluate the performance of our system by conducting a thorough comparison of our method with alternative facial modeling techniques. To demonstrate the usability of our system, we also perform a user study of our system and compare with state-of-the-art facial expression modeling software (Poser 7).
机译:本文介绍了一种直观且易于使用的系统,用于交互式地构成3D面部表情。用户可以通过绘制自由形式的笔划,指定面部点之间的距离,通过增量编辑面部曲线或直接在2D屏幕空间中拖动面部点来对面部表情进行建模和编辑。设计用于3D面部建模和编辑的界面非常具有挑战性,因为许多不自然的面部表情可能与用户的输入一致。通过将用户的输入与嵌入大量面部表情数据中的先验信息相结合,我们在最大的后验框架中制定了问题。最大化后验使我们能够生成最佳和自然的面部表情,从而达到用户指定的目标。我们通过将我们的方法与其他面部建模技术进行全面比较来评估系统的性能。为了证明我们系统的可用性,我们还对系统进行了用户研究,并与最新的面部表情建模软件(Poser 7)进行了比较。

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