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Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis

机译:重塑3D面部扫描以进行面部外观建模和3D面部表情分析

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3D face scans have been widely used for face modeling and face analysis. Due to the fact that face scans provide variable point clouds across frames, they may not capture complete facial data or miss point-to-point correspondences across various facial scans, thus causing difficulties to use such data for analysis. This paper presents an efficient approach to represent facial shapes from face scans through the reconstruction of face models based on regional information and a generic model. A hybrid approach using two vertex mapping algorithms, displacement mapping and point-to-surface mapping, and a regional blending algorithm are proposed to reconstruct the facial surface detail. The resulting models can represent individual facial shapes consistently and adaptively, establishing the facial point correspondence across individual models. The accuracy of the generated models is evaluated quantitatively. The applicability of the models is validated through the application for 3D facial expression recognition based on the databases of static 3DFE and dynamic 4DFE. A comparison with the state of the art has also been reported.
机译:3D人脸扫描已广泛用于人脸建模和人脸分析。由于脸部扫描提供跨帧的可变点云这一事实,因此它们可能无法捕获完整的脸部数据或错过各种脸部扫描之间的点对点对应关系,从而导致难以使用此类数据进行分析。本文提出了一种有效的方法,通过基于区域信息和通用模型的面部模型的重建,可以从面部扫描中表示面部形状。提出了一种使用两种顶点映射算法,位移映射和点到表面映射的混合方法以及一种区域混合算法来重建面部细节的混合方法。结果模型可以一致且自适应地表示各个面部形状,从而在各个模型之间建立面部点对应关系。定量评估所生成模型的准确性。通过基于静态3DFE和动态4DFE数据库的3D面部表情识别应用程序,验证了模型的适用性。还报道了与现有技术的比较。

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